Pachamama

MY ROLE

UI/UX Design / Leading the app and responsive website design from conception to delivery

PROJECT DURATION

3 months / Aug. – Oct. 2021

THE PROBLEM

A lot of fruit and medicinal free food goes to waste because resources are misused. The strategy is identified this resourses and share them equitably with those who need them. So I have to design a way to help people find free resources and a platform to moderate the information.

THE GOAL

Create a solution based on two typical users: for those who want to know and enjoy the resources, and for the organization that carries out the work of keeping the information provided by the users who leave their contribution updated and reliable. Pachamama intended to be a tool between users and resourses through a map that indicates the location of each fruit, vegetable or medicinal tree/bush in which you can interact with the community through reviews, addition of species, and much more.
Girl using Pachamama app
Pachamama responsive design hi fi mockups
Hand holding a fresh fruit
Pachamama logo Sharing Nature

THE PRODUCT

Pachamama is a non-profit organization based in Upper Bay, USA.

They are in charge of linking people in need with free available resources in the city. In this case, they launch a network in which people can indicate where are fruit, vegetal and medicinal trees or bushes to collect for free in the city. In this way, institutions and people of Brooklyn with food shortages are helped. This can also be used by any citizen who wants to enjoy the city’s free resources, by registering as a member.

Pachamama primary target users include young and adults who are commited to link with natural free food.

SUMMARY

Pachamama is a non-profit organization based in Upper Bay, USA.

They are in charge of linking people in need with free available resources in the city. In this case, they launch a network in which people can indicate where are fruit, vegetal and medicinal trees or bushes to collect for free in the city. In this way, institutions and people of Brooklyn with food shortages are helped. This can also be used by any citizen who wants to enjoy the city’s free resources, by registering as a member.

Pachamama primary target users include young and adults who are commited to link with natural free food.

Down: Part of the Pachamama user investigation: user personas, user stories and problem statments.

Pachamama UX testing

iterating on designs

After doing user research, competitive audits, and some ideation exercises, I designed the first lo-fi mockups and prototypes in Figma.
Then, I conduct a usability study with 5 participants.

The results that emerged from this study allowed me to create an affinity diagram (with Miró tool) to organize all the information collected and generate insights.

Usability Testing

Parameters

Study type: Unmoderated usability study

Location: Upper Bay, USA. / Remote

Participants: 5 participants

Length: 60 minutes

 

ABOUT THE STUDY

Like always, I did surveys, interviews and usability study for identifying problems in the design of the product, uncovering opportunities to improve and learning about the target user’s behavior and preferences.

Some of the questions were:

  • You’re considering looking for an apple tree on the way from home to work. Please download the app and find it.
  • You have some questions about how to harvest a particular bush. Search in the app where you can ask your questions.
  • Your app is crashing. How can you get rid of the error?
  • You’ve been told to add a new tree. Use the web to find out to do it. 

 

Pachamama Insights

Insights

After analyze and syntetize the results of the research (answers, KPI´s like time on task, navigation vs. search, user error rates, drop-off rates), I promote insights: they were grounded in real data, easy to understand and inspire direct actions.

So I prioritize this research insights from the most urgent to the last and improve pain points.

Orange fresh fruit tree
User using smartphone to take a picture of a tree
Little girl eating fresh fruit

Refining the Design

Based on the insights from the usability studies, I applied design changes like put a microphone asset for improve the accesibility; create a easy to find help button, improve map visibility and arrange items on screen, among others.

Pachamama app before and after UI/UX design

Down: Part of the Hi-Fi prototype.

Accessibility

Use of the WAI guides.
(Web Accessibility Iniciative)

Accessible design for neurodiversity.

ALT attributes for descriptions.

Take Aways

Testing concepts as often as possible, whether with A/B testing or user testing, the goal should be to get the most value with the least effort.

Starting with simple prototypes and displaying them for early iteration is the most effective approach, and in many cases, the most time efficient as well.

Using proven and successful designs, like Google Maps, and reusing systems like Material Design, certainly saved a lot of time and work.